Eduworks provides structured learning through the use of digital content that allows teachers to educate learners in the classroom and learners to study at their own pace outside of the classroom. We currently focus on Mathematics and Science from Grade 0 to 12 through the use of state-of-the-art learning materials and aligned to a pedagogy that encourages reinforced learning.

 

Eduworks provides structured learning through the use of digital content that allows teachers to educate learners in the classroom and learners to study at their own pace outside of the classroom. We currently focus on Mathematics and Science from Grade 0 to 12 through the use of state-of-the-art learning materials and aligned to a pedagogy that encourages reinforced learning.

 
Founded in 2012, Eduworks is a not for profit organisation that has created ground-breaking, classroom-friendly and learner-centric products that will be transforming the lives of Teachers, Students, Schools and Society is Africa through the use of education technology.
Eduworks is a highly innovative and technology driven company revolutionizing the education system in South Africa, dedicated to provide best solutions to the Teachers and Learners. The company is designed to boost the education sector that make learning and teaching easier, more fun, and more effective and affordable to ALL.

It is the first initiative of its kind in South Africa for providing free Digital Teaching and Learning resources and making Education an Interactive & Digital Learning.

Eduworks aims at transforming the classroom through high quality digital content to schools and is seeking strategic partner to provide a sustainable end-to-end e-Content Solution Model for use by all South African Schools. Eduworks works with partners, sponsors and donors to provide free digital education aligned to the CAPS curriculum and consumption in multiple technology platform using our robust and proven solution— “Digischool” that embodies the proverbial—“Learning by seeing” approach.

Purpose

To provide ALL of our children with equal learning opportunities through the use of FREE education technology

Mission

Through the use of technology, we aim to make education for both the teacher and learner more interesting, and provide opportunities for learning both in and out of the classroom.

To partner with like-minded organisations to address the funding issues that create barriers to use of edtech in our communities, and bridge the technology gap in the education ecosystem.

Our Products

Best service is our guarantee. Service forms an integral part of our DigiSchool offering.

Digischool

World Class Learning & Cutting Edge Technology.

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Impact

Maths and Science Focus

Mathematics helps learners make sense of the world around them and find logical meaning in the physical world. Through Mathematics and Science, children learn to understand their world in terms of numbers, shapes and patterns. They learn to reason, connect ideas, and think logically with mathematical concepts. Mathematics and Science is more than the rules and operations that we were taught in school. It is about connecting to and understanding the relationships in every aspect of life.

Science is not on a subject but also the way towards daily routine activities, items etc. Whatever we do, see, feel, use etc. is connected with science. We use many devices from Comb to clothes, Telephone to Computers, Cars to Airplanes etc., everything evolved from Science. In other words, life is not possible without Science.

Mathematics and Science has always been the very important subject to understand the physical phenomena in everything around us. Unfortunately across the globe, the phobia for this subject is very prominent amongst young learners. The present education system has made a 360° shift from learning Mathematics and Science by obedience to learning by applied reasoning. This means children learn best when they are interested and even excited about what they are doing. So we need to give our children many opportunities to see and hear different things, and to move about and play with things they can touch. Let them connect things, and show you and demonstrate concepts in their own way. Encourage children to think and show respect for their thinking and accept their point of view. Also, ask them questions that allow them to explore different ways of solving problems. But remember, it is not just the doing but the thinking that promotes learning.

Eduworks aims at transforming the classroom embracing a digital strategy through high quality digital content to schools and is seeking strategic partner to provide a sustainable end-to-end e-Content Solution Model for use by all South African Schools. In light of this, Eduworks has prepared this proposal with a view to a long term partnership with stakeholders to provide free digital education aligned to the CAPS curriculum and consumption in multiple technology platform using our robust and proven solution— “Digischool” that embodies the proverbial—“Learning by seeing” approach.

Digischool is a technology-oriented initiative that uses the power of multimedia to make learning an enjoyable and meaningful experience. Designed specifically for South African classrooms, it provides rich content as well as the systems to enable a participative instructor-led learning experience supported by strong media.

Transforming the Digital Classroom

The present scenario in most educational environments where teaching is imparted through conventional means focuses on memory based short term information accumulation and not on the construction of knowledge. The current learning process makes it difficult for students to apply knowledge in contexts that vary from those typically found in textbooks. This makes it difficult for a child to apply classroom learning to real life situations.

To address these issues, education experts recommend some guiding principles:

  • Connect to a specific pedagogy for fruitful teaching and learning;
  • Connect knowledge to life outside the school;
  • Shift away from rote method;
  • Go beyond textbooks;
  • Make assessments more flexible;
  • Use more real life examples to make the concept individual;
  • Create more tools to make the concepts etc. visible and learner can feel;

Technology is often seen as a means of addressing such issues. However the role of technology should be viewed with the larger goals and processes of educational programs rather than in isolation or as an add-on. Experts recommended that schools be converted to ICT rich environments and at the same time also

  • Cautions that Teachers and Students should not become mere consumers and operators of technology.
  • It strongly advocates access to interactive and Activity Based Learning rather than disseminative technologies.
  • Promote Universal Access; Facilitate Participatory Forums; Develop Communities and Interest Groups
  • Paradigm Shift in Teachers’ Role to Being Facilitator/ Guide

Our students have also changed radically. Today’s students are no longer the people our educational system was designed to teach. The rapid changes in the field of information and communication technologies, its awareness levels amongst young children and the ease of access to technology in our environment today making them Digital Natives are key aspects to keep in mind. Solutions have to be implemented to engage the learner & create future citizen competent in technology, equip and empower children growing up in the digital age.

The Digischool Platform

Multimedia Content

Digischool is an Interactive/Digital Teaching portal multimedia-based educational offering that embodies the proverbial “Learning by seeing” approach. Digischool is a technology-oriented initiative that uses the power of multimedia to make learning an enjoyable and meaningful experience.

Digital content mapped to CAPS curriculum. This content will be packaged in custom content player that delivers content in the format that is integrated with teaching pedagogy.

 

Portal

The portal has the following key modules

  • Content management system : Content Delivery Platform
  • Assessment system to evaluate and identify learning gaps
  • Reports and analytics to complete the learning experience
  • User Management

Content Delivery Platform

The architecture of the solution is flexible and incorporates the following:

  • The solution at schools will be hosted on a local server either in the classroom or a school hosted server connected via an intranet.
  • A cloud version available outside of school access via the Internet.
  • Usage and performance data is synchronized via the cloud between the school and external access.

The solution is robust to allow access in classroom via microservers or computers, in the school via servers and over the cloud via the Internet.

Paedogogy

Digischool complement the existing curriculum’s instructional model. The focus here is on a “hands-on” approach that not only teaches the concepts but also shows students how to apply the concepts through interactive exercises, practice simulations, and class projects.

The instructional model applied in the design of these nuggets is derived from the 5 E’s of learning. This model borrows from the works of Gagne and the Constructivists. It was originally designed by the Biological Science Curriculum Study (BSCS), and was later adopted by many American schools and content development institutions.

“Tell me and I forget. Show me and I remember. Involve me and I understand.”

Did you know that children recall 20% of what they see, 40% of what they see and hear, and 70% of what they see, hear, and do?

Making Learning Fun

Digischool content incorporates the following elements that make learning a fun and meaningful experience:

  • Animations: These are used to effectively demonstrate concepts, processes, procedures etc.
  • Key Teacher Intervention Points: The content provides intervention points intermittently for teachers to raise predetermined questions for students and engage them in meaningful discussions and interactions.
  • Assessments: Quizzes are spread throughout the content to reinforce learning.
  • Engaging 3D Graphics: These are used to illustrate concepts. For example, the concepts of volume and fractions can be brought to life through 3D visuals.
  • High Quality 2D Graphics: Images and graphic illustrations are used to explain concepts for a variety of subjects.